For whatever reason, reading about them was more impactful for me. Sometimes it’s better to read people’s stories like a memory rather than experience them firsthand. That’s actually one of my biggest takeaways from NieR Replicant. It helped me get to know these characters on a deeper level and appreciate them even more. The stories you read are beautiful and vivid. However, that’s not a knock on the game at all. You don’t actually see these backstories, as almost all of them are purely text-based. In addition to context, multiple playthroughs unlock backstories for your comrades and even some enemies. Yet, it creates a depth of story that just sticks with you long after you’ve finished playing. Getting context and seeing things from a different perspective is a story element that isn’t explored enough in games. The last time I felt this conflicted playing a linear story like this was in The Last of Us Part II. It had me really questioning if what I was doing was right, yet in the end I had no choice but to continue on my path. I thoroughly enjoyed A track, but it wasn’t until Ending B and the Endings that followed after that I truly began to understand the weight of my actions. However, to truly understand every part of this game and feel the weight of it, it requires multiple playthroughs. If you were to finish the game there and move on to a new game, you’d probably feel quite satisfied with the experience. This synopsis encompasses most of what Ending A is all about. It’s very similar to real life in that aspect. However, as events transpire and years go by, you see that the story turns to one of loss and revenge. The young protagonist is full of energy, hope, and optimistic ideas. NieR Replicant’s story starts out as one of hope and growth, as you start off as a young boy. Together, they take on all manner of shades and other magical enemies in pursuit of rescuing Yonah and ridding the world of shades. Along his journey, he encounters allies in the wise-cracking Grimoire Weiss, the foul-mouthed and amazingly strong Kaine, and the iconic NieR series character Emil. With NieR Replicant, Square Enix and Toylogic took the game back to its original version by having players play as a young boy on a journey to save his sister Yonah from the Black Scrawl. The daddy version was called NieR Gestalt. However, both versions weren’t exactly the same, as the powers that be thought it would be better to make the protagonist a father trying to save his daughter, rather than a young boy trying to save his sister, for Western players. Over 10 years ago, the original NieR was released in Japan and in the West. Impactful Story of Hope, Loss, and the Cost of Revenge
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